This is a preview. tl;dr I extracted data from the disassembled code of Pokémon Red to create an interactive graph of the game’s locations and their connections. You can jump to the graph below. Note Coincidentally, a few days after posting this, someone posted to Hacker News a non-R implementation by Peter Hajas from a few years ago. I should’ve guessed! Kanto I wrote a while back about using the wonderful locator() function to extract coordinates from fictitious maps. In that example I...