Planning in RPGs has always been a problem. On one hand, it’s often necessary for a group of players to plan out something their characters are trying to accomplish. On the other, most groups are not adept at planning, and even if they were, the activity is never that exciting at the table - worse if you are the GM who is more of a spectator. All of this is worse if you are under any kind of time constraint, like running a one-shot. That is the problem I was having. In a few weeks, my hig...