Not so long ago I helped create a game called Ancient Forest and Grumpy Monsters. We wanted a very easy way of creating levels for our game, and so one of our programmers named Colton created a very useful map editor, which we actually shipped along with our final product for consumer use. However our team also wanted a way to create interactive events within the levels without writing a lot of repetitive C code. The goal was to create something that would also potentially allow consumers to ...