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From:
Randy Gaul's Game Programming Blog
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C++ Reflection: Type MetaData: Part 3 - Improvements
https://cecilsunkure.blogspot.com/2012/10/c-reflection-type-metadata-part-3.html
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class
metadata
reflection
metaprogramming
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meta data
In our last article we learned how to store information about a classes's members, however there are a couple key improvements that need to be brought to the MetaData system before moving on.
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