I have added a new example to my open source C++ Vulkan examples that demonstrates the basic use of conservative rasterization using the VK_EXT_conservative_rasterization extension. This has been missing from Vulkan some time now (while other APIs already offer this feature) but has recently been added and is already support by at least NVIDIA. Conservative rasterization changes the way fragments are generated, and enabling over estimation generates fragments for every pixel touched instead o...