Introduction Note: Source code that demonstrates this feature can be found in this new example at my open source C++ Vulkan examples repository. With the new VK_EXT_conditional_rendering extension, Vulkan gains the possibility to execute certain rendering and dispatch commands conditionally, based on values stored in a dedicated buffer. So instead of having to rebuild command buffers if the visibility of objects change, it’s now to possible to just change a single buffer value to control if...