(Originally published in Film Quarterly) “Can what is playing you make it to level 2?” asked Nick Land in his landmark 1994 on cyber-theory, “Meltdown” (Fanged Noumena: Collected Writings 1987-2007, Urbanomic, 456). Ominous and playful, Land’s intuition that computer games would provide the best way to understand subjectivity and agency in digital culture was also the gambit of David Cronenberg’s 1999 eXistenZ. eXistenZ takes place in a near-future in which games are capable of ge...