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Pseudorandom Surfaces 01: Surface Elevation
https://catlikecoding.com/unity/tutorials/pseudorandom-surfaces/surface-elevation/
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A flattened sphere displaced with 2D Perlin noise.This is the first tutorial in a series about pseudorandom surfaces. It takes what we made in the Pseudorandom Noise and Procedural Meshes series and uses it to create a mesh with varying elevation.