One of the most poorly-defined yet critical things in configuring a VR avatar is where exactly to place the viewpoint. It can have a lot of impact on your viewing experience, especially with how the viewpoint ends up relating to the rest of the body. This becomes especially critical in systems like VRChat and Resonite where the physics of the body are directly impacted by this placement, and especially now that VRChat has built-in functionality for allowing a first-person view of your facial ...