I just wanted to quickly recap how I got collisions working in Raylib with firstperson camera and the level itself. It took me some time to realise how to get it work but with the help of Raylib discord, I managed to do it! Just a note: Since this collision method uses bounding boxes, this will only work if your level consists of multiple meshes: Every mesh should ideally be one building block. For example, if you want to make a tunnel, you should make it from four meshes, instead of one with...