Re-reading my previous post, I felt I should clarify why I called it the “soul of Rust”. The soul of Rust, to my mind, is definitely not being explicit about allocation. Rather, it’s about the struggle between a few key values — especially productivity and versatility1 in tension with transparency. Rust’s goal has always been to feel like a high-level but with the performance and control of a low-level one. Oftentimes, we are able to find a “third way” that removes the tradeoff,...