In today’s lang team design meeting, we reviewed a doc I wrote about temporary lifetimes in Rust. The current rules were established in a blog post I wrote in 2014. Almost a decade later, we’ve seen that they have some rough edges, and in particular can be a common source of bugs for people. The Rust 2024 Edition gives us a chance to address some of those rough edges. This blog post is a copy of the document that the lang team reviewed. It’s not a proposal, but it covers some of what wo...