Noise When I first approached the problem of terrain generation, my initial research led me to implement a simple perlin noise generator. This got me up and generating some pretty decent looking terrain in just about a day. For several months I was happy. After a while though, I began to notice some problems. At first, I considered just using a better noise function, say simplex noise. Eventually though, I decided against it. Pros of using noise for terrain generation include the relative eas...