I like treasures as a driver for adventure, but I don’t want to think about the precise value of things when I run a game. That’s why I have been functioning with “Bags of Gold Coins” as a currency instead of “Gold Coins” for a while now. That way I could speed up shopping segments by saying things like “Oh, you have a bag of gold coins? You can get 4 weapons or pieces of armour from this blacksmith.” Over the last two years, I realized my currency abstraction system needed to...