One problem with the ‘roll to improve your attributes each level’ mechanic we inherited from the Black Hack is that it makes the expected attributes of higher level characters murky. Since starting attributes are random the DM is free to create established characters with whatever attributes are desired, and rolling up the advances level by level is simply enough, but time-consuming. Elric by John Picacio I’ve come up with a simple points-buy system: | Current Attribute | Cost to Raise ...