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Show less, randomise more: a Cyberpunk 2077 designer on how to stop open worlds feeling exhausting | Rock Paper Shotgun
https://www.rockpapershotgun.com/show-less-randomise-more-a-cyberpunk-2077-designer-on-how-to-stop-open-worlds-feeling-exhausting
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Tagged with:
pc
science fiction
action adventure
xbox one
first person
third person
single player
cyberpunk 2077
story rich
cd projekt red
In the first post for my series on "saving" open world design, I complained that many of today's open worlds feel like …
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