These actions give players a way to tease information out of the game world, uncovering answers to pressing questions and leads on new adventures or avenues of research. Often as a player I’ve been faced with something in the game world - say, a mysterious magical barrier, or a conspiracy afoot - and just felt stumped. I’d try trial-and-error, but soon begin to feel that there was not experimental way to get through the barrier, that it was a matter of waiting for the story to spit out th...