If there are potions, scrolls and spells in the world, Wizards are going to want to make them. Magical item creation rules are often a grueling mess of gold and XP costs, often not showing up until mid-high level. The downtime system gives us a simple framework to put these options in the game from the start. These rules focus on magical consumables (durable items are covered by the Splendid Item concept, covered under Personal Development.) To avoid PCs stockpiling limitless amounts of scrol...