I’m working on a graphics library for common lisp and have built some short example programs to test features as they are added. I present a collection of these demos and their source code below. The library is designed to simplify some parts of opengl by wrapping common resources (textures, framebuffers, shaders …) in a class that makes creating, using, and freeing opengl resources easier and more consistent. The library also supplies linear algebra types (vectors, matrices, quaternions)...