Authors: Tobias Alexander Franke and Royal O'Brien Most listeners know that Huawei isn’t just a mobile phone company. But many might not realize that it runs a global network of research institutes that are working on optimizing engine development. Tobias Alexander Franke, principal game engine architect at Huawei, talks with Royal about why the company prefers working with open source 3D engines over commercial 3D engines. Highlighting the benefits of different perspectives, he believes op...