It’s no secret that the world of online gaming has exploded in recent years, providing endless hours of fun and unprecedented levels of competition. Many MIT students and graduates know this firsthand, and they’re not alone. Over 160 million Americans are gamers, spending an average of $76 per month on online games, in-game purchases, ... The post How an MIT Startup is Protecting Gamers appeared first on The Martin Trust Center for MIT Entrepreneurship.