Before we dive into today’s topic, I would like to make it clear that what follows is specific to how Android, and more precisely the Android RunTime (ART), works. Some of what follows applies to other environments as well, but the main twist is about Android. If you have read my previous articles, you should know by now that seemingly small or irrelevant changes can have a large impact on performance. So let’s look at another one! We’ll start our journey with a class containing a bunch...