In 1995 we got Ars Doom, one of the very first examples of artistic modifications of videogames. Using the Doom II engine and Autodesk’ AutoCAD software, Orhan Kipcak and Reini Urban created a virtual copy of the Brucknerhaus’ exhibition hall in Linz and invited artists to submit virtual artworks that could be displayed in the new map. Armed with a shooting cross,... Continue reading →