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Massaging the Shader Compiler to emit Optimum Instructions – Martin Fuller's Graphics Ramblings
https://martinfullerblog.wordpress.com/2025/01/13/massaging-the-shader-compiler-to-emit-optimum-instructions/
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Tagged with:
programming
performance
gpu
compiler
shaders
shader-compiler
Modern GPU’s feature sophisticated instruction sets for executing shaders. However this blog details how difficult and unintuiative it can be to have the shader compiler leverage the optimum …
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