When it comes to encounter design in horror games I think about this image a lot. Silent Hill 3 Horror games require really intentional environmental encounters in order to build tension. If this was moldvay I’d replace tricks on the stockings table with“environmental horror.” It’s huge and it’s easy to forget. But if you put all your horror in encounters with monsters or other people then you’re 9/10 releasing more tension than you’re building. Environmental encounters are ques...