Without capital, your game is DOA. Publishing a game is risky when you know what you’re doing, let alone when you don’t. So what are you supposed to do? For most people the answer is obvious: crowdfund your game. Crowdfunding transfers risk from the company to the consumer. It’s so good at this that the entire tabletop industry now relies on it. But it comes with a few caveats: Crowdfunding reveals your delays and fuckups. If you’ve backed the Mothership campaign, you know we’re no ...