There are many potential ways to use AI1 (and computers in general) for 2D animation. I’m currently interested in a seemingly conservative goal: to improve the productivity of a traditional hand-drawn full animation workflow by AI assuming responsibilities similar to those of a human assistant. As a “sub-goal” of that larger goal, we’ll take a look at two recently published papers on animation “inbetweening” – the automatic generation of intermediate frames between given keyfram...