by Nat Eliason in Almanack Building a good game is exceptionally hard. It takes years of work, often millions of dollars, and at the end has no guarantee of success. Even the games that do become hits often lose their popularity after a couple years. Think about how few games have stayed popular for a decade. World of Warcraft, Runescape, FIFA, it’s a short list. If every video game that launched had a dedicated governance token with a five-year unlock schedule, 99% of those tokens woul...