As is the nature of horror media, it’s time for sequel. Intro I’ve been running a Delta Green campaign using Violence for a little while now, and I’ve run into an issue - the Endurance soak method of damage outlined in the original Inhuman Violence sucks. It’s just not fun in actual play - it reduces the monsters to feeling like big meat sacks you keep shooting til they fall down. In a horror game, the monsters are such a major focus that it feels silly to reduce them to this. Rather ...