Recent events have a lot of studios thinking about their choice of game engine, and at first glance, options appear to be limited. But things don’t have to be this way. For most studios, the optimal short term strategy is to wait and see if Unity is forced to back down. Retroactively altering the engine license for shipped games certainly doesn’t sound legal. While waiting it out may be pragmatic for existing projects, it doesn’t save you from the nightmare of having your entire busines...