Since I last wrote about Mordheim I have played through two 10-game campaigns. The first was with the Undead warband feature in my last post about the game, Volchyakrov’s Wolves. The second campaign was set in Games Workshop’s Lustria setting, their take on Amazon adventures. I played a Pirate warband, the Motley Crew. After playing several games of Mordheim I can now its appeal. Mordheim does narrative war gaming incredible well. It is the model and inspiration for so many games that fo...