I’ve always had a soft spot for retro games. Born in the 80s, I was lucky enough to be raised on them—though they weren’t retro at the time. For a while now, I’ve wanted to build something that makes rapid game creation easy. At first, I imagined a Mario Maker-style tool, but the more I thought about it, the more I realised I needed a solid game engine to build on top of. So, I decided to create an open-source retro games library, inspired by fantasy consoles like Pico-8.