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Profiling, timers, compiled code | shadertoy - unofficial
https://shadertoyunofficial.wordpress.com/2018/06/04/profiling-timers-compiled-code/
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Optimizing GPU code, as for parallel programming (but worse), is difficult and unintuitive. Several tools can help in this task. Alas, none work in webGL, only on desktop. But you can easily port y…