Some years ago Matt Pharr wrote an excellent blog post series, “Swallowing the elephant”, in which he describes various optimizations done in pbrt using Disnay’s Moana Island Scene. Recently I was optimizing Blender’s OBJ importer, and the state of it in the end was “the bottlenecks are not OBJ specific anymore”. I was looking for some larger test scene to import, noticed that the Moana scene got a USD version done in 2022, and started to wonder how well that would import into Ble...