The only aspect of game development I’ve not attempted myself is the music. I mostly use royalty free music of Japanese origin (just because I dig their vibe, man) as in the case of Sparrow Solitaire or Fore! Track or in rare cases I pay friends (like the amazing Jamie Hamshere) to write music specifically for a game as in the case of YOYOZO. Maybe one day that will change, but until then I’m enjoying gaining more understanding and control of the music in my games. Whilst I develop games ...