I’ve made a bunch of usability and quality of life changes to the sfxr.lua demo app. fix: getDirectoryItems (from a PR) fix: off by one sample length error (from a PR) fix: space bar was not playing the sound fix: selected wave form was being ignored (sounds were always square wave) fix: loaded wave form not updating the interface (but sound was playing correctly) add: clone method added to sfxr.lua add: history form with list of previous sounds, save current, and undo/redo add: “play on ...