I’m very excited to present the first of two blood curdling October episodes of the podcast. In this episode I take us into the megadungeon to interview Luke Gearing about his weekly lunchtime megadungeon campaign Rutghast, as well as his published sci-fi horror megadungeon Gradient Descent. We talk about why the dungeon is more fun if every creature is an NPC, how random stocking produces interesting results, and why empty rooms matter. We also talk about how science horror gaming differ...