The system of downtime actions I created is individual by design, built as a counterbalance to OSR games where the action is focused relentlessly on cooperative exploration, so that characters might develop as individuals and chart their own path between adventures. (If you are unfamiliar, for an illustrative downtime activity, see here.) However, I have come to believe that it is desirable to incorporate some group downtime actions into this system in cases that involve the need for group bu...