The prevailing wisdom about software design at Apple is that the pendulum has swung too far in the direction of simulated real-world materials, slavish imitation of physical devices, and other skeuomorphic design elements, producing a recent crop of applications that suffer from an uncomfortable tension between the visual design of the software and its usability and features. After the executive reshuffle six months ago, we Apple fans have been hoping that Jony Ive, now in charge of Human In...