Fumito Ueda’s first game, Ico, was a beautiful, moody masterpiece. Its spare depiction of a boy attempting to escape from a vast castle with the help of a mysterious companion discarded the gameplay and interface conventions of its day, delivering an almost meditative sense of immersion. Ueda’s next game, Shadow of the Colossus, added the bare minimum of status indicators to the screen to support its complex boss battles that required the player to clamber up and onto a succession of gian...