I’ve been thinking about afterlives as places, and especially how they show up in games. In this momentary obsession, I’ve at least partially reviewed the following: Ghostwalk Wraith: The Oblivion, Orpheus, and Geist: The Sin-Eaters Sabriel, Lirael, Abhorsen etc. My own take on it. Kelsey Krogman of Burnt Thicket Theatre, CC BY-SA 3.0, via Wikimedia Commons. Extant Afterlives What features does a good“interactive” afterlife have? First, all of these afterlives have a universal and cen...