Last month, I covered thematic bosses and how they can support the style, theme, and tone of your adventure. This month, I'm moving on to those people/creatures that work for the boss. In this case, I'm shifting a bit away from directly supporting your adventure's concepts to supporting your boss. There a multitude of ways to approach this, but it comes down to two large categories: direct allies and unwilling support. Mooks Are Important Having a group of people in your boss's organization a...