"Are we GUI yet?" is a topic that frequently comes up within the Rust community. There are a lot of hard problems to solve, from the complexity of state management to something as easy to overlook as smooth resize. One problem I don't see discussed as often is a development and release pipeline that can handle the unique circumstances of each target platform. I met up with a bunch of application framework developers the day after RustNL to explore this problem and what can be done for it.