My first Rust program is a port of Joe Groff’s “Hello World” sample from his Modern OpenGL tutorial. That’s here, and worth reading: http://duriansoftware.com/joe/An-intro-to-modern-OpenGL.-Chapter-2:-Hello-World:-The-Slideshow.html My first trick was to port the original from GLUT and GL2 to somehing closer to what I would have available in Rust. That means SDL and GLES2. That was pretty straightforward, because I know SDL pretty well already. Here you go: https://github.com/robn/hel...