I don’t remember where I first heard about Rust, but I know it was a long time ago, likely back in 2012. At the time, I was the unofficial project lead and heavy contributor to Pioneer, a space exploration game in the spirit of Frontier: Elite II. I had landed here in my usual way, spending my free time bouncing from open-source project to open-source project, messing with whatever took my interest and invariably ended up deeply entrenched. As it was, this was my first outing with any kind ...