Gun violence in the United States is a statistical crisis, a political flashpoint, and an everyday reality for millions. But what if we could play through its structural logics? My game Seven Days of Destruction invites players into a speculative environment where systemic poverty, miseducation, drug abuse, and inequality are not only themes but mechanics. By designing this game, I sought to intervene in the ways we narrate and engage with structural violence: not through direct representatio...