Hi there, It seems there’s some cache/optimization policy that will resort to outputting opengl rendering at half alpha/brightness when a component’s visibility is enabled under moderate CPU stress. Anyone experienced with juce/opengl have any similar experiences with some advice for fixes or workaround? Is this an issue related to a (older) plugin host’s opengl handling? Thanks for your help. Details Workaround Attempts Enabling setMouseRepaintsOnActivity successfully undims the dimmed...