So there was this one more little thing I wanted to do for the R/S/E roulette article: when simulating multiple possible fuzz values, I wanted a ball that bounced off an existing slot to split into two balls that would fall to each side. I could imagine what it was supposed to look like, and it'd be neat, and I wanted to do it. The problem was just that with my weird hodgepodge code for a simple fuzz range calculator with the whole animation thing awkwardly bolted on afterwards, this was basi...