We’re just over a year since Puzzmo was launched to the public, and it’s time to pull out an old Artsy tradition: writing up some of our technical choices for the year. This builds on the prior “what did we launch” blog post, but with a significant slant towards the tech powering instead of user-facing features. Team wise, today, we have two engineers solely focused on the games (and occasionally touching the front-end of the app), an engineer focused on the API and then me, who will ...