Like many companies, we schedule by quarters. So far, we’ve had a tick-tock strategy of a game launch with a lot of application and API infrastructure and one with less, this gives us a chance to release some big changes and then refine and try apply it to the back catalogue. For 2025, we broke this pattern for Q1 because of three major factors: I agreed to focus almost solely on writing an iOS app for Puzzmo Saman, who normally heads up our game efforts felt like it was time to take a seri...